Star Trek ’s ideals do n’t sit all that well with your median television game . Trek ’s rarified view of the future tense mostly dealt with conflict through discourse rather than tolerant phaser blasts to the typeface , and picture games are commonly the other way around . That ’s why a first - person shooter in the Star Trek universe should never have worked . Until it did .
Released in 2000 and correct during the 6th season of Voyager , Raven Software ’s Elite Force put players in the boots of Alex Munro , second - in - program line of a new “ Hazard Team ” security effect create by Tuvok to handle the increasingly hostile areas of the Delta Quadrant . You were the security team called in when shit went down , and Elite Force was all about shit lead down — Voyager gets transported to a derelict ship graveyard by a mystifying shockwave , and while the Bridge crew were tasked with investigate how to get back to their journeying family , Hazard Squad was called in to protect them … mainly by knock down anything in sight that even take care at you laughable .
And hoo boy , could you pillory things . Previous Star Trek game yield fan the shudder of piloting ship and exploring strange new worldly concern , but Elite Force was about allow you experience rafts of screwball Trek weapons . Elite Force was one of the rare Trek games out at the meter to in reality give you the sense of being someone on the ground of the Star Trek universe .

While Elite Force was a nifty shooter — with a multiplayer component free-base off of Quake III Arena , as dotty and intense as any PC hitman on the market at the time , but made even good with its Star Trek skin — where it truly shone is using its first - person perspective beyond shooting action to take root you in the macrocosm of Voyager . In between action missions , Munro was mostly given free reign to explore the hall of Voyager , perform job for members of the crowd .
You could interact with the main cast of the show , all voiced by their actual actor ( Jeri Ryan did not initially return to reprize her part as Seven of Nine , but afterward did for the secret plan ’s expanding upon , re - recording all of her line for the base game as well ) . For the clock time , the graphics were top pass , and unlike past games where you were restricted to only a few locales to visit , Elite Force ’s recreation of Voyager was grand in scale . The game ’s expansion multitude add a mode that added another 10 decks worth of the ship to explore in “ Virtual Voyager”mode , which have you poke and prod at replicators , gore in engine room , perform shipboard tasks for the bridge deck crew , and translate personal logs ( admit Neelix ’s recipe for Leola root stew ! ) .
At the meter , it was noteworthy : the chance to altogether search one of franchise ’s far-famed ships from root to strict , and be part of that macrocosm in a tangible , personal manner . It was a vacation spot to explore and interact with a Star Trek series unlike anything any premature secret plan had attempted . As someone who was untested enough to discover Star Trek through Voyager , it was an incredible experience .

Star Trek game since have often struggled to balance solid gameplay that video game rooter crave with the chance to explore the franchise ’s dear universe , to capture that nonphysical but vital “ trekky ” flavor . Elite Force was arguably the first that gave Trek fans the best of both worldly concern — and that ’s why 16 age later it ’s still my favorite Star Trek game .
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